ANGLER

Deep-sea hostile takeovers on Robinhood Chain

The canonical ANGLER fish: a green fuzzy anglerfish with a glowing yellow lure.
“The male anglerfish fuses into the female and is permanently absorbed. Nature’s only true merger. We brought it onchain.”

No yield. Only prey.

TL;DR

  • 1,555 anglerfish on Robinhood Chain. Supply only shrinks — every raid burns a fish.
  • Mint 0.002 ETH, fully public, no whitelist. 72-hour window; unsold ids become permanently unmintable.
  • Every living fish carries an onchain war chest that grows from protocol revenue.
  • Anyone can raid anyone. The raider absorbs the chest and grows. The raided holder is paid on the spot — always above cost.
  • Cash rewards flow only to hunters. Holding earns nothing claimable; it fattens you for the food chain.

The Game

War chest. Each fish carries a chest of ETH, locked in the collection contract. Chests start empty and grow from the protocol’s revenue drip. A chest cannot be withdrawn — the only ways to realize it are to be eaten (you are paid the raid price) or to eat (the chest joins yours).

RAID. Pay a fish’s effective price: 95% goes to its holder instantly, 5% to the protocol. Two modes:

  • ABSORB — requires owning a fish. The target burns; its chest and mass merge into yours.
  • TAKEOVER — requires nothing. You take ownership; its chest and mass stay with it. The permanent entry door: the collection is buyable at any moment, no marketplace needed.

The hard floor. Effective price = max(holder’s ask, chest x 1.25, mint x 1.1). No fish can ever be taken below its floor, so any holder raided at the floor exits at >= 104.5% of their cost basis — enforced by the contract, not promised by a team.

Grace period. Raids open exactly 24 hours after reveal. Everyone sees their fish and sets a price before the war starts.

The Food Chain

All protocol revenue — the 5% raid tax and $LURE trading fees — flows through a single immutable FeeRouter:

40%
Teamkeeps the lights on, forwarded automatically
30%
Hunter Poolclaimable ETH, weighted by (mass - 1)
30%
Chest Driplocked into the chests of living, unshielded fish
  • Hunter Pool: weight = (mass - 1). A fish that never ate earns exactly zero. Pricing far above your floor decays your weight (turtle clamp, down to 0.25x). Shielded fish earn half.
  • Chest Drip: split equally to living, unshielded fish and locked. Every fish’s floor rises over time — prey fattens.
  • Bootstrap jackpot: the pool accrues from the moment raids open. The first absorb takes everything accrued until then.
  • Mint revenue funds the team directly — forwarded inside the mint transaction itself; the contract holds nothing withdrawable.

$LURE — the poison pill

  • Launches on Pons v2; creator fees route to the FeeRouter, so trading the token feeds the game.
  • Shield: burn $LURE to become unraidable for a fixed window. Cost scales with your mass and compounds x1.5 on consecutive shields.
  • Shielded fish receive no chest drip and only half hunter weight. Hiding is possible — and expensive by design.

Trust, verified

  • Economy is immutable at deploy: price, supply, splits, floors. Admin cannot touch chests, raids, the router or the pool.
  • No withdraw, sweep or rescue function exists in any contract — enforced by tests that scan the compiled bytecode for the entire owner surface.
  • 640,000-call invariant campaigns; a live 24-hour on-chain war game driven by 40 autonomous bot wallets; independent replay audits at wei precision.
  • Commit-reveal: the provenance hash of all 1,555 is published before mint — the art cannot be reordered after the fact.
  • Raids operate independently of marketplace approvals; the rules of the game are the contract, in full.

Mint

  • Supply 1,555 (25 team reserve) · 0.002 ETH flat · fully public.
  • 72-hour window. Unsold ids are never mintable afterwards.
  • Sequence: mint -> reveal -> $LURE live, shields enabled -> 24h grace -> raids open (and the first jackpot falls).